It has been just over a week since Thierry Henry used his hand to help send France through to the 2010 World Cup, but already it has passed into international folklore.

The furore surrounding the incident has been unprecedented, and has raised a number of questions to which many are demanding answers.

One long-running debate is about the use of video technology, raised at numerous times throughout the season, but still nothing has been done to implement the idea.

UEFA president Michel Platini has expressed the view that football is a "human game", in which mistakes are inevitable. With such a stubborn man in a position of power, the chances of change are slim.

However, the number of incidents suggesting that video technology should be introduced seems to be rising. But, as with all new ideas, there are pros and cons to introducing video replays.

The main arguments for technology are simple. It works in other sports such as rugby, cricket, and tennis, and it would severely reduce the level of mistakes made by the officials which, in turn, will ease the pressure on them.

The referee will know that if he is not 100 per cent sure about a decision, he can refer it to the video ref who can make the correct call after watching numerous replays.

The main excuse for a referee mistake is that he only has a split second to make his decision, and can only view the incident from one angle.

The extra official trial currently taking place in the Europa League goes some way to addressing this issue, but video technology would end it altogether.

However, this raises a host of questions:

What would have to be the circumstances in order for the referee to call on the video replay? Would the ball have to be dead and play stopped?

If so, the referee would have to wait until the ball went out of play before referring a goal-line decision to the video referee. Which raises yet more questions.

What happens if the opposition goes up the other end and scores before the ball goes dead? Would the referee look at the video evidence, see the ball did actually cross the line and award the original team the goal while disallowing the other?

Or does he stop play immediately, denying the team another chance in any ensuing melee and significantly slowing down the pace of the game?

Rugby, for example, only use replays to check the grounding of the ball over the try-line or whether or not a player was in touch when going for a try.

If handballs are called into question in football, along with goal-line incidents, then the flow of the game would be really disrupted. Not to mention the inevitable calls for it to be implemented for offsides too.

It has been suggested that only the "big" decisions should be handed over to the video ref. But what constitutes a "big" decision? Incidents in and around the edge of the penalty area?

What happens when a player is wrongly penalised on the edge of the box, or even the half-way line, and his team concede from the resulting free-kick?

A goal would make it a "big" decision but if the free-kick amounted to nothing, it would be classed as irrelevant.

Another problem these proposed measures may encounter is the common, and vital, trait of all referees.

Officials in the France v Ireland match obviously didn't see anything untoward with William Gallas's goal as a result of the Henry handball, so they were unlikely to succumb to the protests of the Irish players.

If the referee was convinced Gallas's goal was valid, he wasn't going to listen to the Irish complaints, and therefore the video ref wouldn't be called into play anyway.

The Germans still talk in hushed tones about Geoff Hurst's second goal, and England's third, in the 1966 World Cup final. The English speak in much the same way about Diego Maradona's "Hand of God" goal 30 years later.

For once, I think I agree with Platini; football is a human game, and unless someone can come up with a faultless video technology plan, I feel it should remain that way.

The beautiful game has existed for well over a century without such measures, and has developed into the most popular game in the world.

If it ain't broke, don't fix it!